MIME: Human-Aware 3D Scene Generation
Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi, Lea Hering, Justus Thies, Michael J. Black
Abstract
Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement into a “scanner” of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data are available for research at https://mime.is.tue.mpg.de.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 1f8c55de-54ad-4e2d-bc96-64050b46c28eCited by top-tier papers33
- PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point TrackingYang Zheng, Adam W. Harley, Bokui Shen, Gordon Wetzstein et al.ICCV 2023 · 255 citations
- Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance AccompanimentLi Siyao, Tianpei Gu, Zhitao Yang, Zhengyu Lin et al.ICLR 2024 · 54 citations
- DECO: Dense Estimation of 3D Human-Scene Contact In The WildShashank Tripathi, Agniv Chatterjee, Jean-Claude Passy, Hongwei Yi et al.ICCV 2023 · 54 citations
- A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose EstimationQucheng Peng, Ce Zheng, Chen ChenCVPR 2024 · 38 citations
- Language-driven Scene Synthesis using Multi-conditional Diffusion ModelVuong Dinh An, Minh Nhat Vu, Toan Nguyen, Baoru Huang et al.NeurIPS 2023 · 14 citations
Builds on16
- Vision Transformers for Dense PredictionRené Ranftl, Alexey Bochkovskiy, Vladlen KoltunICCV 2021 · 2,647 citations
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- 3D-FRONT: 3D Furnished Rooms with layOuts and semaNTicsHuan Fu, Bowen Cai, Lin Gao, Lingxiao Zhang et al.ICCV 2021 · 419 citations
- Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsMohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. BlackICCV 2019 · 384 citations
- ATISS: Autoregressive Transformers for Indoor Scene SynthesisDespoina Paschalidou, Amlan Kar, Maria Shugrina, Karsten Kreis et al.NeurIPS 2021 · 293 citations
Related papers
- HUMANISE: Language-conditioned Human Motion Generation in 3D ScenesZan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu et al.NeurIPS 2022 · 207 citations
- Synthesizing Diverse Human Motions in 3D Indoor ScenesKaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler et al.ICCV 2023 · 116 citations
- Physics-based Scene Layout Generation from Human MotionJianan Li, Tao Huang, Qingxu Zhu, Tien-Tsin WongSIGGRAPH 2024 · 5 citations
- Generating Human Motion in 3D Scenes from Text DescriptionsZhi Cen, Huaijin Pi, Sida Peng, Zehong Shen et al.CVPR 2024
- GenZI: Zero-Shot 3D Human-Scene Interaction GenerationLei Li, Angela DaiCVPR 2024
