Record Replay Repeat: Improving Interactivity Between Non-Player Characters with Additive Record and Replay
Klara Brandstätter, Benjamin Congdon, Anthony Steed
Abstract
Non-player characters (NPCs) are a vital part of many 3D and virtual reality (VR) experiences, but animating them can be a time-consuming and costly process, often requiring expensive motion-capture setups, especially when tracking multiple people simultaneously. Single-user record and replay in VR enables a single user to animate multiple NPCs on their own, offering a cheaper and more convenient solution as the devices are consumer-grade and already track user movements. A limitation of single-user record and replay is that an early recorded character has no information about a later recorded character and might not be able to interact with them believably. We therefore study interactivity between NPCs as an emergent property when actors can see other characters in later recordings as opposed to acting primarily on their own in the first recording. We conducted a user study (N=144) where participants compared first, second, and third recording runs of different social scenarios with multiple NPCs. Our results suggest that for scenarios with low and medium interactivity where timing is not crucial and characters are not in close contact, a single run can be sufficient, whereas for high-interactivity scenarios, with close-contact group interactions, two recordings are more appropriate.
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