Game Ground Bench: Probing the Limits of LVLMs in Complex Semantic Grounding Across Game Universes
Zhangyang Qi, Jinsong Li, Hongjian Wu, Jiaqi Wang, Hengshuang Zhao
Abstract
Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities, yet their ability to ground language in complex, interactive environments such as video games remains a critical frontier. Existing benchmarks are inadequate for this purpose: real-world datasets like RefCOCO introduce a domain gap; GUI-centric benchmarks lack the complexity of modern game interfaces; and existing game-specific benchmarks are often too simplistic or narrow, failing to assess fine-grained, generalizable grounding capabilities. To address this issue, we propose GGBench — a large-scale, cross-genre benchmark designed to probe the grounding capabilities of LVLMs in diverse gaming scenarios. GGBench features unprecedented genre diversity, encompassing 10 categories including card games, first-person shooters, and role-playing games, with a total of 1335 test images. It focuses on tasks that require connecting natural language instructions to specific in-game objects and UI elements. Experimental results show existing models perform poorly on GGBench, with weak grounding abilities, especially in complex game scenarios. Due to limited data scale, fine-tuning them for gaming scenarios is also challenging. To address this, we propose Game-R1, a novel training method centered on the Grounded Reinforcement Policy Optimization (GRPO) algorithm. GRPO maximizes limited interaction data utility and enables robust few-shot generalization across games. Extensive experiments show Game-R1 significantly outperforms existing LVLMs on GGBench, validating our approach. GGBench provides a solid and comprehensive evaluation platform for subsequent research on agents in gaming environments, which strongly promotes development in this field.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on10
- VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric TasksWenhai Wang, Zhe Chen, Xiaokang Chen, Jiannan Wu et al.NeurIPS 2023 · 725 citations
- Visual-RFT: Visual Reinforcement Fine-TuningZiyu Liu, Zeyi Sun, Yuhang Zang, Xiaoyi Dong et al.ICCV 2025 · 563 citations
- Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online VideosBowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga et al.NeurIPS 2022 · 458 citations
- MMMU: A Massive Multi-Discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIXiang Yue, Yuansheng Ni, Tianyu Zheng, Kai Zhang et al.CVPR 2024 · 213 citations
- GLaMM: Pixel Grounding Large Multimodal ModelHanoona Abdul Rasheed, Muhammad Maaz, Sahal Shaji Mullappilly, Abdelrahman M. Shaker et al.CVPR 2024 · 113 citations
Related papers
- MedGRPO: Multi-Task Reinforcement Learning for Heterogeneous Medical Video UnderstandingYuhao Su, Anwesa Choudhuri, Zhongpai Gao, Benjamin Planche et al.CVPR 2026 · 10 citations
- Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General ReasoningJingqi Tong, Jixin Tang, Hangcheng Li, Yurong Mou et al.ICLR 2026 · 21 citations
- From Recognition to Reasoning: Benchmarking and Enhancing MLLMs on Real-World Receipt Document UnderstandingYandi Wang, Libin Zhan, Ziwei Huang, Tiancheng Luo et al.ACL 2026
- UIPro: Unleashing Superior Interaction Capability for GUI AgentsHongxin Li, Jingran Su, Jingfan Chen, Zheng Ju et al.ICCV 2025
- MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMsYunqiu Xu, Linchao Zhu, Yi YangICCV 2025 · 7 citations
