LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
Haotian Mao, Hangyu Zhou, Zhuoxiong Xu, Siyue Wei, Yule Quan, Yan Zhang, Zixuan Guo, Nianchen Deng, Xubo Yang
Abstract
As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant attention. An increasing number of asset libraries based on GS are being established. However, generating physics-based dynamic assets remains a time-consuming and expertise-intensive task, especially for non-experts. In this paper, we propose LIVE-GS, a highly realistic Virtual Reality (VR) system powered by Large Language Models (LLMs), which enables rapid creation of dynamic Gaussian assets and real-time VR interactions. To inform our system design, we conducted interviews to examine challenges faced by current GS-based VR systems and the specific demands of users. Based on these insights, we employed GPT-4o to analyze key physical properties of objects that significantly impact user interactions, ensuring physics-based interactions in VR align with real-world phenomena. A key innovation of LIVE-GS is its ability to predict reasonable parameters in just 10 seconds from static Gaussian assets while maintaining high-quality VR interactions. To validate our approach, we invited participants experienced in physical simulation to manually adjust physical parameters, providing a baseline for comparison in both asset quality and authoring efficiency. We also conducted a comprehensive user study to evaluate system usability and user satisfaction. Experimental results demonstrate that LIVE-GS, leveraging LLMs' scene understanding capabilities, can achieve efficient physical scene creation and natural interactions without requiring manual design or annotation.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on37
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao et al.ICCV 2023 · 13,211 citations
- Large Language Models are Zero-Shot ReasonersTakeshi Kojima, Shixiang Shane Gu, Machel Reid, Yutaka Matsuo et al.NeurIPS 2022 · 8,168 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Scaling Up Visual and Vision-Language Representation Learning With Noisy Text SupervisionChao Jia, Yinfei Yang, Ye Xia, Yi-Ting Chen et al.ICML 2021 · 5,401 citations
Related papers
- GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VRYulin Shen, Boyu Li, Jiayang Huang, David Kei-Man Yip et al.UIST 2025 · 1 citation
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual RealityYing Jiang, Chang Yu, Tianyi Xie, Xuan Li et al.SIGGRAPH 2024 · 153 citations
- Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual RealityHannah Schieber, Jacob Young, Tobias Langlotz, Stefanie Zollmann et al.IEEE VR 2025 · 10 citations
- PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian SplattingHaoyu Zhao, Hao Wang, Xingyue Zhao, Hao Fei et al.ICCV 2025 · 5 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
