Lune

MobiCom2020Top-tier venue

Heimdall: mobile GPU coordination platform for augmented reality applications

Juheon Yi, Youngki Lee

2020Year
71Citations
20Top-tier citations

Abstract

We present Heimdall, a mobile GPU coordination platform for emerging Augmented Reality (AR) applications. Future AR apps impose an explored challenging workload: i) concurrent execution of multiple Deep Neural Networks (DNNs) for physical world and user behavior analysis, and ii) seamless rendering in presence of the DNN execution for immersive user experience. Existing mobile deep learning frameworks, however, fail to support such workload: multi-DNN GPU contention slows down inference latency (e.g., from 59.93 to 1181 ms), and rendering-DNN GPU contention degrades frame rate (e.g., from 30 to ≈12 fps). Multi-tasking for desktop GPUs (e.g., parallelization, preemption) cannot be applied to mobile GPUs as well due to limited architectural support and memory bandwidth. To tackle the challenge, we design a Pseudo-Preemption mechanism which i) breaks down the bulky DNN into smaller units, and ii) prioritizes and flexibly schedules concurrent GPU tasks. We prototyped Heimdall over various mobile GPUs (i.e., recent Adreno series) and multiple AR app scenarios that involve combinations of 8 state-of-the-art DNNs. Our extensive evaluation shows that Heimdall enhances the frame rate from ≈12 to ≈30 fps while reducing the worst-case DNN inference latency by up to ≈15 times compared to the baseline multi-threading approach.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers20

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines