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Augmenting Imagery with Multimodal Vibrotactile Representations: Touch, Feel, and Hear

Mazen Salous, Matthias Kramer, Wilko Heuten, Charles Hudin, Susanne Boll, Larbi Abdenebaoui

2026Year
3Citations

Abstract

Digital images remain largely inaccessible to blind or visually impaired (BVI) people because alt-text rarely conveys how materials feel or sound. We augment material images with multimodal vibrotactile patterns and evaluate four generation pipelines. AP1: prompt with one-shot example, AP2: prompt to audio, then pattern, AP3: real finger–material recording to pattern, and AP4: patterns from a public haptic database. A custom multilocal vibrotactile tablet played patterns on 10 material images (e.g., wood, stone, glass). Eight BVI participants explored each image with four patterns and ranked the best match. Think-aloud feedback highlighted: Theme 1 (realism — rough/grainy for wood and stone; smooth/steady for glass), Theme 2 (distinctiveness — separable cues; uniform buzzes were criticized), Theme 3 (personal associations), Theme 4 (effort/calibration for faint/noisy patterns; intensity tuning), and Theme 5 (preferences/suggestions). AP3 felt most authentic; AI patterns aided clarity but seemed stylized. Exploratory ranks (n=8) echoed hybrid, user-tunable pipelines for accessible material perception (AP3 Median 3/4, AI Medians 2/4).

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