DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study
Jiaxun Cao, Qingyang He, Zhuo Wang, Ray LC, Xin Tong
Abstract
Virtual exhibitions have long been regarded as an extension of information delivery for physical exhibitions. However, what virtual exhibitions can ofer audiences as a novel experience independently from physical exhibitions has been largely unexplored. In this study, we aim to understand the promises and challenges of experiencing and curating exhibitions in VR by interviewing nine expert curators. Drawing from expert insights, we summarized a set of design guidelines to inform what we can learn and adapt from physical exhibitions when curating in VR. Then, using an autobiographical design approach, we curated an interactive exhibition in VRChat to explore novel interaction techniques. We also hosted an open tour guide in the user study to validate our design guidelines with thirty participants. Results show that our approach of curating an exhibition in VRChat provided the participants with engaging and novel experiences interacting with the exhibits and other audiences.
• Human-centered computing → HCI design and evaluation methods.
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Install the CLIlune papers fulltext 1779d036-268a-426c-8bca-d3fcfa9e1b73Cited by top-tier papers2
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