Subjective and Objective Quality-of-Experience Assessment for 3D Talking Heads
Yingjie Zhou, Zicheng Zhang, Wei Sun, Xiaohong Liu, Xiongkuo Min, Guangtao Zhai
Abstract
In recent years, immersive communication has emerged as a compelling alternative to traditional video communication methods. One prospective avenue for immersive communication involves augmenting the user's immersive experience through the transmission of three-dimensional (3D) talking heads (THs). However, transmitting 3D THs poses significant challenges due to its complex and voluminous nature, often leading to pronounced distortion and a compromised user experience. Addressing this challenge, we introduce the 3D Talking Heads Quality Assessment (THQA-3D) dataset, comprising 1,000 sets of distorted and 50 original TH mesh sequences (MSs), to facilitate quality assessment in 3D TH transmission. A subjective experiment, characterized by a novel interactive approach, is conducted with recruited participants to assess the quality of MSs in THQA-3D dataset. Leveraging this dataset, we also propose a multimodal Quality-of-Experience (QoE) method incorporating a Large Quality Model (LQM). This method involves frontal projection of MSs and subsequent rendering into videos, with quality assessment facilitated by the LQM and a variable-length video memory filter (VVMF). Additionally, tone-lip coherence and silence detection techniques are employed to characterize audio-visual coherence in 3D MS streams. Experimental evaluation demonstrates the proposed method's superiority, achieving state-of-the-art performance on the THQA-3D dataset and competitiveness on other QoE datasets. Both the THQA-3D dataset and the QoE model have been publicly released at https://github.com/zyj-2000/THQA-3D
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