Seeing the World in a Bag of Chips
Jeong Joon Park, Aleksander Holynski, Steven M. Seitz
2020Year
17Top-tier citations
Abstract
Input images (b) Estimated environment (top), ground truth (bottom) (c) Zoom-in Figure 1: From a hand-held RGBD sequence of an object (a), we reconstruct an image of the surrounding environment (b, top) that closely resembles the real environment (b, bottom), entirely from the specular reflections. Note the reconstruction of fine details (c) such as a human figure and trees with fall colors through the window. We use the recovered environment for novel view rendering.
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Install the CLIlune papers fulltext 14aeef94-0068-42d4-9b1c-3bbc8dbfa829Cited by top-tier papers17
- NeILF++: Inter-Reflectable Light Fields for Geometry and Material EstimationJingyang Zhang, Yao Yao, Shiwei Li, Jingbo Liu et al.ICCV 2023 · 92 citations
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- NeMF: Inverse Volume Rendering with Neural Microflake FieldYoujia Zhang, Teng Xu, Junqing Yu, Yuteng Ye et al.ICCV 2023 · 38 citations
- Neural Microfacet Fields for Inverse RenderingAlexander Mai, Dor Verbin, Falko Kuester, Sara Fridovich-KeilICCV 2023 · 37 citations
- DiffusionLight: Light Probes for Free by Painting a Chrome BallPakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani et al.CVPR 2024 · 21 citations
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