CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models
Junming Huang, Chi Wang, Letian Li, Guangkai Xu, Donglin Huang, Hao Chen, Qiang Dai, Weiwei Xu
Abstract
Large Language Models(LLMs) have revolutionized text generation and multimodal perception, but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse structural proxies, failing to capture finegrained geometry natively. In this paper, we propose CG-MLLM, a novel Multi-modal Large Language Model (MLLM) capable of 3D captioning and high-resolution 3D generation in a single framework. Leveraging the Mixture-of-Transformer architecture, CG-MLLM decouples disparate modeling needs, where the Token-level Autoregressive (TokenAR) Transformer handles token-level content, and the Block-level Autoregressive (BlockAR) Transformer handles blocklevel content. By integrating a pre-trained visionlanguage backbone with a specialized 3D VAE latent space, CG-MLLM facilitates long-context interactions between standard tokens and spatial blocks within a single integrated architecture. Experimental results show that CG-MLLM significantly outperforms existing MLLMs in generating high-fidelity 3D objects, effectively bringing high-resolution 3D content creation into the mainstream LLM paradigm. Beyond generation, we further observe that learning to produce 3D content transfers back to perception, strengthening the model's image-based 3D understanding.
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