Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas, George Kopanas, Paulo F. U. Gotardo, Thabo Beeler, Justus Thies, Timo Bolkart
Abstract
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, the use of real data is strictly regulated (e.g., under the General Data Protection Regulation, which mandates frequent deletion of models and data to accommodate a situation when participant’s consent is withdrawn). Synthetic data, free from these constraints, is an appealing alternative. Third, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to SOTA monocular and GAN-based methods, SynShot significantly improves novel view and expression synthesis.
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Cited by top-tier papers8
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face AvatarsGent Serifi, Marcel C. BühlerCVPR 2026 · 4 citations
- TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head ModelingGengyan Li, Paulo F. U. Gotardo, Timo Bolkart, Stephan J. Garbin et al.SIGGRAPH 2025 · 2 citations
- HairCUP: Hair Compositional Universal Prior for 3D Gaussian AvatarsByungjun Kim, Shunsuke Saito, Giljoo Nam, Tomas Simon et al.ICCV 2025 · 2 citations
- Fine-Grained 3D Gaussian Head Avatars Modeling from Static Captures Via Joint Reconstruction and RegistrationYuan Sun, Xuan Wang, Cong Wang, Weili Zhang et al.ICCV 2025 · 1 citation
- PhysHead: Simulation-Ready Gaussian Head AvatarsBerna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies et al.CVPR 2026 · 1 citation
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- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano et al.CVPR 2022 · 984 citations
- Learning an animatable detailed 3D face model from in-the-wild imagesYao Feng, Haiwen Feng, Michael J. Black, Timo BolkartSIGGRAPH 2021 · 662 citations
- Fake it till you make it: face analysis in the wild using synthetic data aloneErroll Wood, Tadas Baltrusaitis, Charlie Hewitt, Sebastian Dziadzio et al.ICCV 2021 · 331 citations
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer et al.SIGGRAPH 2021 · 240 citations
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