SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks
Shunsuke Saito, Jinlong Yang, Qianli Ma, Michael J. Black
Abstract
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulated transformations are invertible, resulting in geometric cycle-consistency in the posed and unposed shapes. These observations lead us to a weakly supervised learning method that aligns scans into a canonical pose by disentangling articulated deformations without template-based surface registration. Furthermore, to complete missing regions in the aligned scans while modeling pose-dependent deformations, we introduce a locally pose-aware implicit function that learns to complete and model geometry with learned pose correctives. In contrast to commonly used global pose embeddings, our local pose conditioning significantly reduces long-range spurious correlations and improves generalization to unseen poses, especially when training data is limited. Our method can be applied to pose-aware appearance modeling to generate a fully textured avatar. We demonstrate our approach on various clothing types with different amounts of training data, outperforming existing solutions and other variants in terms of fidelity and generality in every setting. The code is available at https://scanimate.is.tue.mpg.de.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 118f23f8-96c6-48cb-80f3-201ac51eb11aCited by top-tier papers102
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- ICON: Implicit Clothed humans Obtained from NormalsYuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. BlackCVPR 2022 · 286 citations
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges et al.ICCV 2021 · 267 citations
- AvatarCLIP: zero-shot text-driven generation and animation of 3D avatarsFangzhou Hong, Mingyuan Zhang, Liang Pan, Zhongang Cai et al.SIGGRAPH 2022 · 213 citations
- I M Avatar: Implicit Morphable Head Avatars from VideosYufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen et al.CVPR 2022 · 169 citations
Builds on27
- Implicit Neural Representations with Periodic Activation FunctionsVincent Sitzmann, Julien N. P. Martel, Alexander W. Bergman, David B. Lindell et al.NeurIPS 2020 · 4,008 citations
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima et al.ICCV 2019 · 1,411 citations
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 1,139 citations
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
- Multi-Garment Net: Learning to Dress 3D People From ImagesBharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, Gerard Pons-MollICCV 2019 · 447 citations
Related papers
- Neural-GIF: Neural Generalized Implicit Functions for Animating People in ClothingGarvita Tiwari, Nikolaos Sarafianos, Tony Tung, Gerard Pons-MollICCV 2021 · 130 citations
- Structured Local Radiance Fields for Human Avatar ModelingZerong Zheng, Han Huang, Tao Yu, Hongwen Zhang et al.CVPR 2022 · 115 citations
- CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template DecompositionHongwen Zhang, Siyou Lin, Ruizhi Shao, Yuxiang Zhang et al.CVPR 2023
- Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance SynthesisWieland Morgenstern, Milena T. Bagdasarian, Anna Hilsmann, Peter EisertIEEE VR 2024 · 7 citations
- SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human MeshesSoubhik Sanyal, Partha Ghosh, Jinlong Yang, Michael J. Black et al.CVPR 2024 · 2 citations
