Gaming for Boundary: Elastic Localization for Frame-Supervised Video Moment Retrieval
Hao Liu, Yupeng Hu, Kun Wang, Yinwei Wei, Liqiang Nie
Abstract
Video moment retrieval aims to determine the temporal boundaries of moments within a video that are most relevant to textual queries. Unlike fully-supervised and weakly-supervised methods, frame-supervised methods use a single annotated frame to model the similarities between the target moment and queries. This task is still in its infancy due to the following challenges: 1) indiscernible intra-modal information and 2) inflexible inter-modal information interaction. In light of these challenges, we introduce the Gaming fOr elAstic Localization (GOAL) method for frame-supervised video moment retrieval. It enables target moment boundary localization from a novel strategic game perspective. GOAL encompasses two core components: a game-based paradigm to find the most reliable moment and a Dynamic Updating Technique (DUT) to continuously optimize moment retrieval through dynamic gradients, thereby refining boundary predictions with different feedback. Extensive experiments on Charades-STA, ActivityNet Captions, and TACoS have validated the effectiveness of GOAL.
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