Examining the Design Process for 3D Interactions in Performing Arts: A Spatial Augmented Reality Cyber-Opera Case Study
Cagan Arslan, Florent Berthaut
Abstract
While 3D user interfaces are often designed with efficiency and accuracy in mind, artistic performances have their own very specific constraints and criteria for a successful interaction in mixed or virtual reality, which have yet to be fully understood. In this paper, we study the design of 3D interactions for a Spatial Augmented-Reality display in the context of a cyber-opera. We perform an analysis of design decisions taken during the multiple residencies and lab sessions, and we conduct a reflexive thematic analysis of interviews with the director and actors, which highlight how they integrated the story, the actors' performance, the audience experience and the technology. We identify four main criteria for designing 3D interactions in performing arts, namely their efficiency, expressiveness, contextualisation and legibility, and we derive guidelines for future research and creation.
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Builds on3
- The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesAsreen Rostami, Donald McMillanCHI 2022 · 14 citations
- Design in Action: Unpacking the Artists' Role in Performance-Led ResearchJakob Tholander, Chiara Rossitto, Asreen Rostami, Yoshio Ishiguro et al.CHI 2021 · 11 citations
- Revealable Volume Displays: 3D Exploration of Mixed-Reality Public ExhibitionsFatma Ben Guefrech, Florent Berthaut, Patricia Plénacoste, Yvan Peter et al.IEEE VR 2021 · 6 citations
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