Curriculum learning for multilevel budgeted combinatorial problems
Adel Nabli, Margarida Carvalho
Abstract
Learning heuristics for combinatorial optimization problems through graph neural networks have recently shown promising results on some classic NP-hard problems. These are single-level optimization problems with only one player. Multilevel combinatorial optimization problems are their generalization, encompassing situations with multiple players taking decisions sequentially. By framing them in a multi-agent reinforcement learning setting, we devise a value-based method to learn to solve multilevel budgeted combinatorial problems involving two players in a zero-sum game over a graph. Our framework is based on a simple curriculum: if an agent knows how to estimate the value of instances with budgets up to , then solving instances with budget can be done in polynomial time regardless of the direction of the optimization by checking the value of every possible afterstate. Thus, in a bottom-up approach, we generate datasets of heuristically solved instances with increasingly larger budgets to train our agent. We report results close to optimality on graphs up to nodes and a speedup on average compared to the quickest exact solver known for the Multilevel Critical Node problem, a max-min-max trilevel problem that has been shown to be at least -hard.
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Builds on2
- Exploratory Combinatorial Optimization with Reinforcement LearningThomas D. Barrett, William R. Clements, Jakob N. Foerster, A. I. LvovskyAAAI 2020 · 218 citations
- Parameterizing Branch-and-Bound Search Trees to Learn Branching PoliciesGiulia Zarpellon, Jason Jo, Andrea Lodi, Yoshua BengioAAAI 2021 · 123 citations
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