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Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games

Ziang Song, Song Mei, Yu Bai

2022Year
11Citations
9Top-tier citations

Abstract

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm for learning the EFCE from bandit feedback. We begin by proposing KK-EFCE -- a more generalized definition that allows players to observe and deviate from the recommended actions for KK times. The KK-EFCE includes the EFCE as a special case at K=1K=1, and is an increasingly stricter notion of equilibrium as KK increases. We then design an uncoupled no-regret algorithm that finds an ε\varepsilon-approximate KK-EFCE within O~(max⁡iXiAiK/ε2)\widetilde{\mathcal{O}}(\max_{i}X_iA_i^{K}/\varepsilon^2) iterations in the full feedback setting, where XiX_i and AiA_i are the number of information sets and actions for the ii-th player. Our algorithm works by minimizing a wide-range regret at each information set that takes into account all possible recommendation histories. Finally, we design a sample-based variant of our algorithm that learns an ε\varepsilon-approximate KK-EFCE within O~(max⁡iXiAiK+1/ε2)\widetilde{\mathcal{O}}(\max_{i}X_iA_i^{K+1}/\varepsilon^2) episodes of play in the bandit feedback setting. When specialized to K=1K=1, this gives the first sample-efficient algorithm for learning EFCE from bandit feedback.

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