GauTracer: Extending Ray Tracing Accelerator for Gaussian-Based Scene Representation
Lizhou Wu, Kunchen Zou, Yuzheng Lin, Chixiao Chen, Xiaoyang Zeng, Haozhe Zhu
Abstract
Gaussian splatting has emerged as a promising paradigm in 3D vision, enabling instant scene reconstruction and photorealistic rendering. However, integrating rasterization-oriented Gaussian representations into ray tracing pipelines remains challenging. Existing ray tracing accelerators (RTAs) lack native support for Gaussian primitives, forcing reliance on software shader, which incurs significant instruction overhead, thread divergence, and excessive memory traffic. To address this, we present GauTracer, a ray tracing accelerator with efficient hardware support for Gaussian primitives. GauTracer elevates Gaussians to first-class primitives via lightweight microarchitectural extensions, including a dedicated Ray-Gauss Intersection Unit (RGIU). To improve versatility, the RGIU adopts a reconfigurable design supporting both 3D ellipsoidal and 2D planar Gaussian primitives with minimal overhead. In addition, a max-heap-based Any-Gauss-Hit Unit (AGHU) maintains a per-ray hit buffer for efficient volumetric blending of Gaussian primitives. To further optimize traversal performance, GauTracer employs a treelet-based BVH traversal scheme with a far-node pruning scheme, reducing unnecessary node visits beyond the buffer's capacity. Simulation results based on Vulkan-Sim show that GauTracer achieves average performance improvements of 5.8× for 3D Gaussians and for 2D Gaussians over the baseline GPU-RTA. It also enhances energy efficiency by and , respectively.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 0b60786e-1e1d-4df1-bdd6-27f40bd67767Related papers
- GRTX: Efficient Ray Tracing for 3D Gaussian-Based RenderingJunseo Lee, Sangyun Jeon, Jungi Lee, Junyong Park et al.HPCA 2026 · 2 citations
- GauSPU: 3D Gaussian Splatting Processor for Real-Time SLAM SystemsLizhou Wu, Haozhe Zhu, Siqi He, Jiapei Zheng et al.MICRO 2024 · 19 citations
- GSCore: Efficient Radiance Field Rendering via Architectural Support for 3D Gaussian SplattingJunseo Lee, Seokwon Lee, Jungi Lee, Junyong Park et al.ASPLOS 2024 · 77 citations
- GSArch: Breaking Memory Barriers in 3D Gaussian Splatting Training via Architectural SupportHoushu He, Gang Li, Fangxin Liu, Li Jiang et al.HPCA 2025 · 15 citations
- Vulkan-Sim: A GPU Architecture Simulator for Ray TracingMohammadreza Saed, Yuan-Hsi Chou, Lufei Liu, Tyler Nowicki et al.MICRO 2022 · 30 citations
