MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes
Kehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang, Zehao Li, Zihan Liu, Shuqin Gao, Honglong Zhao, Feng Dai, Yucheng Zhang, Zhaoqi Wang
Abstract
Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction. The code will be publicly released upon acceptance.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on29
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger et al.SIGGRAPH 2024 · 660 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
Related papers
- UrbanGS: Efficient and Scalable Architecture for Geometrically Accurate Large-Scene ReconstructionChangbai Li, Haodong Zhu, Hanlin Chen, Xiuping Liang et al.ICLR 2026 · 1 citation
- Holistic Large-Scale Scene Reconstruction via Mixed Gaussian SplattingChuandong Liu, Huijiao Wang, Lei Yu, Gui-Song XiaNeurIPS 2025 · 4 citations
- Segs-Slam: Structure-Enhanced 3D Gaussian Splatting Slam With Appearance EmbeddingTianci Wen, Zhiang Liu, Yongchun FangICCV 2025 · 4 citations
- GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface ReconstructionJunyi Chen, Weicai Ye, Yifan Wang, Danpeng Chen et al.AAAI 2025 · 5 citations
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation ModelsYifan Liu, Keyu Fan, Weihao Yu, Chenxin Li et al.CVPR 2025
