VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface Reconstruction
Peng Xiang, Liang Han, Hui Zhang, Yu-Shen Liu, Zhizhong Han
Abstract
Reconstructing a faithful geometric surface from sparse images remains a fundamental challenge in 3D computer vision. While recent methods have achieved remarkable progress, they still struggle to recover reliable geometry due to the lack of multi-view geometric cues, particularly in non-overlapping regions. To address this issue, we introduce VGGS, a Gaussian Splatting (GS) method that exploits multi-view geometric priors from VGGT for efficient and high-fidelity sparse-view surface reconstruction. Our primary contribution is an anchor-calibrated depth estimation scheme, which yields accurate depth maps. The insight is to align the VGGT depth prior to the underlying surface with a sparse set of multi-view consistent anchors, then infer depth for unreliable regions by relative depth estimation. Furthermore, to mitigate misalignment in complex scenes, we propose a relative depth consistency loss that penalizes the rendered depth if its relative depth relationship in local regions is inconsistent to the multi-view prior. Extensive experiments on widely-used benchmarks show that VGGS surpasses state-of-the-art methods in both accuracy and efficiency, delivering 4–7× faster optimization while reducing memory consumption compared to previous GS-based approaches.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 07e09bfc-2355-4f37-8fe0-546ab12bf57fCited by top-tier papers2
- Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian ListsJiaqi Liu, Zhizhong HanCVPR 2026 · 3 citations
- VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion PriorsJimin Tang, Wenyuan Zhang, Junsheng Zhou, Zian Huang et al.SIGGRAPH 2026
Builds on24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Depth Anything: Unleashing the Power of Large-Scale Unlabeled DataLihe Yang, Bingyi Kang, Zilong Huang, Xiaogang Xu et al.CVPR 2024 · 847 citations
- MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface ReconstructionZehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler et al.NeurIPS 2022 · 670 citations
- Metric3D: Towards Zero-shot Metric 3D Prediction from A Single ImageWei Yin, Chi Zhang, Hao Chen, Zhipeng Cai et al.ICCV 2023 · 388 citations
Related papers
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View AlignmentQing Li, Huifang Feng, Xun Gong, Yu-Shen LiuNeurIPS 2025 · 8 citations
- MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian SplattingHanzhi Chang, Ruijie Zhu, Wenjie Chang, Mulin Yu et al.AAAI 2026 · 2 citations
- GSRecon: Efficient Generalizable Gaussian Splatting for Surface Reconstruction from Sparse ViewsHang Yang, Le Hui, Jianjun Qian, Jin Xie et al.ICCV 2025 · 1 citation
- GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface ReconstructionJunyi Chen, Weicai Ye, Yifan Wang, Danpeng Chen et al.AAAI 2025 · 5 citations
- SparseSurf: Sparse-View 3D Gaussian Splatting for Surface ReconstructionMeiying Gu, Jiawei Zhang, Jiahe Li, Xiaohan Yu et al.AAAI 2026
