SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen
Tobias Drey, Jessica Janek, Josef Lang, Dietmar Puschmann, Michael Rietzler, Enrico Rukzio
Abstract
Educational apps support learning, but handwriting training is still based on analog pen- and paper. However, training handwriting with apps can negatively affect graphomotor handwriting skills due to the different haptic feedback of the tablet, stylus, or finger compared to pen and paper. With SpARklingPaper, we are the first to combine the genuine haptic feedback of analog pen and paper with the digital support of apps. Our artifact contribution enables children to write with any pen on a standard paper placed on a tablet's screen, augmenting the paper from below, showing animated letters and individual feedback. We conducted two online surveys with overall 29 parents and teachers of elementary school pupils and a user study with 13 children and 13 parents for evaluation. Our results show the importance of the genuine analog haptic feedback combined with the augmentation of SpARklingPaper. It was rated superior compared to our stylus baseline condition regarding pen-handling, writing training-success, motivation, and overall impression. SpARklingPaper can be a blueprint for high-fidelity haptic feedback handwriting training systems.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 072ad2dd-61d4-415b-a754-755b817f7281Cited by top-tier papers3
- Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object ManipulationTobias Drey, Michael Montag, Andrea Vogt, Nico Rixen et al.CHI 2023 · 27 citations
- Imprinto: Enhancing Infrared Inkjet Watermarking for Human and Machine PerceptionMartin Feick, Xuxin Tang, Raul Garcia-Martin, Alexandru Luchianov et al.CHI 2025 · 6 citations
- Hacking Flow: From Lived Practices to InnovationFabio Stano, Max L. Wilson, Christof Weinhardt, Michael T. KnierimCHI 2026 · 1 citation
Builds on3
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual RealityTobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo et al.CHI 2020 · 157 citations
- Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-LearningTobias Drey, Patrick Albus, Simon der Kinderen, Maximilian Milo et al.CHI 2022 · 85 citations
- Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual RealityHugo Romat, Andreas Fender, Manuel Meier, Christian HolzIEEE VR 2021 · 39 citations
Related papers
- LightWrite: Teach Handwriting to The Visually Impaired with A SmartphoneZihan Wu, Chun Yu, Xuhai Xu, Tong Wei et al.CHI 2021 · 13 citations
- WriteUpRight: Regulating Children's Handwriting Body Posture by Unobstrusively Error Amplification via Slow Visual Stimuli on TabletsChenyang Wang, Daniel C. Tozadore, Barbara Bruno, Pierre DillenbourgCHI 2024 · 5 citations
- Motor-Mediated Creativity: Bridging Embodied Skill Training and Digital ExpressionPasindu Bolonghege, Gevindu Ganganath, Nipuni Arachchige, Paul Benedict Lincoln et al.CHI 2026 · 1 citation
- InkFlow: Connected Handwriting Recognition for Natural Mid-Air Input in Mixed RealityXufeng Jian, Qi Qi, Linpei Zhang, Haifeng Sun et al.CHI 2026 · 1 citation
- Handwriting-Assistant: Reconstructing Continuous Strokes with Millimeter-level Accuracy via Attachable Inertial SensorsYanling Bu, Lei Xie, Yafeng Yin, Chuyu Wang et al.UbiComp 2022 · 24 citations
