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Hyperion: Co-Optimizing SSD Access and GPU Computation for Cost-Efficient GNN Training

Jie Sun, Mo Sun, Zheng Zhang, Zuocheng Shi, Jun Xie, Zihan Yang, Jie Zhang, Zeke Wang, Fei Wu

2025Year
3Citations
4Top-tier citations

Abstract

SSDs are traditionally regarded as a cheap but slow way to scale up GNN training. Several GNN systems explore cheap single-machine single-GPU out-of-core training but fall short in terms of TPC (throughput per monetary cost). The underlying reason is that the existing systems 1) overly focus on minimizing the number of SSD accesses, which results in substantial unnecessary overhead on the CPU side, or 2) exhaust all GPU parallelism to saturate SSD but fail to overlap SSD accesses with GNN computation. In this work, we present Hyperion, a cost-efficient system for terabyte-scale GNN training. We argue that co-optimizing GPU-initiated asynchronous SSD access and GNN computation pipeline enables us to only add cheap NVMe SSDs, rather than expensive GPU servers, to achieve in- memory-like throughput and thus maximal TPC of GNN training. However, this is non-trivial due to imbalanced workloads and interference among IO submission, IO completion, and cache lookup. To tackle the challenges, Hyperion proposes three key designs. First, Hyperion proposes the first GPU-initiated pipeline- friendly asynchronous disk IO stack, which only requires about 1% GPU cores to saturate SSD throughput and wastes no GPU cores between IO submission and completion to fully overlap disk IO and computation. Second, we propose a new GPU-managed, disaggregated, and unified cache that disaggregates cache lookup from disk IO and fully utilizes CPU/GPU memory hierarchy by a unified static cache policy. Third, we propose a GNN-aware general TPC-analytical model that precisely predicts TPC under diverse hardware settings and GNN models and provide a hint to guide users to select hardware, e.g., number of SSDs, under a limited budget to maximize TPC. Experiments demonstrate that Hyperion can improve the TPC by over 3.1x on terabyte-scale graphs compared to SOTA out-of-core baselines and improve 60 x TPC compared to distributed in-memory baselines.

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