Lune

SC2025Top-tier venue

MLP-Offload: Multi-Level, Multi-Path Offloading for LLM Pre-training to Break the GPU Memory Wall

Avinash Maurya, M. Mustafa Rafique, Franck Cappello, Bogdan Nicolae

2025Year
2Citations

Abstract

Training LLMs larger than the aggregated memory of multiple GPUs is increasingly necessary due to the faster growth of LLM sizes compared to GPU memory. To this end, multi-tier host memory or disk offloading techniques are proposed by state of art. Despite advanced asynchronous multi-tier read/write strategies, such offloading strategies result in significant I/O overheads in the critical path of training, resulting in slower iterations. To this end, we propose MLP-Offload, a novel multi-level, multi-path offloading engine specifically designed for optimizing LLM training on resource-constrained setups by mitigating I/O bottlenecks. We make several key observations that drive the design of MLP-Offload, such as I/O overheads during the update dominate the iteration time; I/O bandwidth of the third-level remote storage tier remains unutilized; and, contention due to concurrent offloading amplifies I/O bottlenecks. Driven by these insights, we design and implement MLP-Offload to offload the optimizer states across multiple tiers in a cache-efficient and concurrency-controlled fashion to mitigate I/O bottlenecks during the backward and update phases. Evaluations on models up to 280B parameters shows that MLP-Offload achieves 2.5 × faster iterations compared to the state-of-the-art LLM training runtimes.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 0667c198-68f1-4fe1-8b64-2eb2cbb86769

Builds on7

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines