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CVPR2024Top-tier venue

Building a Strong Pre-Training Baseline for Universal 3D Large-Scale Perception

Haoming Chen, Zhizhong Zhang, Yanyun Qu, Ruixin Zhang, Xin Tan, Yuan Xie

2024Year
3Top-tier citations

Abstract

Abstract An effective pre-training framework with universal 3D representations is extremely desired in perceiving largescale dynamic scenes. However, establishing such an ideal framework that is both task-generic and label-efficient poses a challenge in unifying the representation of the same primitive across diverse scenes. The current contrastive 3D pre-training methods typically follow a frame-level consistency, which focuses on the 2D-3D relationships in each detached image. Such inconsiderate consistency greatly hampers the promising path of reaching an universal pre-training framework: (1) The cross-scene semantic self-conflict, i.e., the intense collision between primitive segments of the same semantics from different scenes; (2) Lacking a globally unified bond that pushes the cross-scene semantic consistency into 3D representation learning. To This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore. address above challenges, we propose a CSC framework that puts a scene-level semantic consistency in the heart, bridging the connection of the similar semantic segments across various scenes. To achieve this goal, we combine the coherent semantic cues provided by the vision foundation model and the knowledge-rich cross-scene prototypes derived from the complementary multi-modality information. These allow us to train a universal 3D pre-training model that facilitates various downstream tasks with less fine-tuning efforts. Empirically, we achieve consistent improvements over SOTA pre-training approaches in semantic segmentation (+1.4% mIoU), object detection (+1.0% mAP), and panoptic segmentation (+3.0% PQ) using their task-specific 3D network on nuScenes. Code is released at https://github.com/chenhaomingbob/CSC , hoping to inspire future research.

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