UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures
Mingyuan Zhou, Rakib Hyder, Ziwei Xuan, Guojun Qi
Abstract
Recent advances in 3D avatar generation have gained significant attention. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ Score Distillation Sampling (SDS) loss, combined with a differentiable renderer and text condition, to guide a diffusion model in generating 3D avatars. How-ever, SDS often generates over-smoothed results with few facial details, thereby lacking the diversity compared with ancestral sampling. On the other hand, other works gen-erate 3D avatar from a single image, where the challenges of unwanted lighting effects, perspective views, and inferior image quality make them difficult to reliably reconstruct the 3D face meshes with the aligned complete textures. In this paper, we propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry, and superior quality of physically based rendering (PBR)textures without unwanted lighting. To this end, the proposed approach presents a diffuse color extraction model and an authenticity guided texture diffusion model. The former removes the unwanted lighting effects to reveal true diffuse colors, so that the generated avatars can be rendered under various lighting conditions. The latter follows two gradient-based guidances for generating PBR textures to render diverse face-identity features and details better aligning with 3D mesh geometry. We demonstrate the effectiveness and robustness of the proposed method, outperforming the state-of-the-art methods by a large margin in the experiments.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers4
- A Multidimensional Measurement of Photorealistic Avatars Quality of ExperienceRoss Cutler, Babak Naderi, Vishak Gopal, Dharmendar Reddy PalleCSCW 2025 · 3 citations
- OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry GuidanceZitong Xiao, Yuda Qiu, Zisheng Ye, Xiaoguang HanCVPR 2026
- InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained FeaturesYi Wang, Jian Ma, Zhuo Su, Guidong Wang et al.AAAI 2026
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head EditingCong Wang, Di Kang, Heyi Sun, Shen-Han Qian et al.CVPR 2025
Builds on40
- Diffusion Models Beat GANs on Image SynthesisPrafulla Dhariwal, Alexander Quinn NicholNeurIPS 2021 · 13,211 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Denoising Diffusion Implicit ModelsJiaming Song, Chenlin Meng, Stefano ErmonICLR 2021 · 11,743 citations
- Zero-Shot Text-to-Image GenerationAditya Ramesh, Mikhail Pavlov, Gabriel Goh, Scott Gray et al.ICML 2021 · 6,356 citations
- GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion ModelsAlexander Quinn Nichol, Prafulla Dhariwal, Aditya Ramesh, Pranav Shyam et al.ICML 2022 · 4,691 citations
Related papers
- HumanRef: Single Image to 3D Human Generation via Reference-Guided DiffusionJingbo Zhang, Xiaoyu Li, Qi Zhang, Yanpei Cao et al.CVPR 2024 · 15 citations
- Text-based Animatable 3D Avatars with Morphable Model AlignmentYiqian Wu, Malte Prinzler, Xiaogang Jin, Siyu TangSIGGRAPH 2025 · 1 citation
- ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent SynthesisXiangjun Gao, Xiaoyu Li, Chaopeng Zhang, Qi Zhang et al.CVPR 2024
- High-Quality Full-Head 3D Avatar Generation from Any Single Portrait ImageYujie Gao, Chencheng Wang, Xianbing Sun, Jiahui Zhan et al.AAAI 2026
- Rethinking Score Distilling Sampling for 3D Editing and GenerationXingyu Miao, Haoran Duan, Yang Long, Jungong HanICML 2025
