Lune

CHI2021Top-tier venue

Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task

Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk

2021Year
33Citations
2Top-tier citations

Abstract

Digital biomarkers of mental health issues offer many advantages, including timely identification for early intervention, ongoing assessment during treatment, and reducing barriers to assessment stemming from geography, age, fear, or disparities in access to systems of care. Embedding digital biomarkers into games may further increase the reach of digital assessment. In this study, we explore game-based digital biomarkers for social anxiety, based on interaction with a non-player character (NPC). We show that social anxiety affects a player's accuracy and their movement path in a gaming task involving an NPC. Further, we compared first versus third-person camera perspectives and the use of customized versus predefined avatars to explore the influence of common game interface factors on the expression of social anxiety through in-game movements. Our findings provide new insights about how game-based digital biomarkers can be effectively used for social anxiety, affording the benefits of early and ongoing digital assessment.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get 01be020d-8946-4b44-8001-362eb0b724eb

Cited by top-tier papers2

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines