Lune

NeurIPS2022Top-tier venue

Non-Convex Bilevel Games with Critical Point Selection Maps

Michael Arbel, Julien Mairal

2022Year
40Citations
19Top-tier citations

Abstract

Bilevel optimization problems involve two nested objectives, where an upper-level objective depends on a solution to a lower-level problem. When the latter is non-convex, multiple critical points may be present, leading to an ambiguous definition of the problem. In this paper, we introduce a key ingredient for resolving this ambiguity through the concept of a selection map which allows one to choose a particular solution to the lower-level problem. Using such maps, we define a class of hierarchical games between two agents that resolve the ambiguity in bilevel problems. This new class of games requires introducing new analytical tools in Morse theory to extend implicit differentiation, a technique used in bilevel optimization resulting from the implicit function theorem. In particular, we establish the validity of such a method even when the latter theorem is inapplicable due to degenerate critical points. Finally, we show that algorithms for solving bilevel problems based on unrolled optimization solve these games up to approximation errors due to finite computational power. A simple correction to these algorithms is then proposed for removing these errors.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 006272ae-18d3-4db3-b50a-17e1d9823b6a

Cited by top-tier papers19

Ask how each one uses it

Builds on7

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines