ICML2023
Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
Adam Bouland, Yosheb M. Getachew, Yujia Jin, Aaron Sidford, Kevin Tian
被引用 18 次
摘要
We give a quantum algorithm for computing an -approximate Nash equilibrium of a zero-sum game in a payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time and outputs a classical representation of the -approximate Nash equilibrium. This improves upon the best prior quantum runtime of obtained by [vAG19] and the classic runtime due to [GK95] whenever . We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.