Lune

CVPR2024顶会

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM

Nikhil Varma Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian A. Scherer, Deva Ramanan, Jonathon Luiten

2024年份
103顶会引用

摘要

Rendering: 400 FPS Figure 1. SplaTAM enables precise camera tracking and high-fidelity reconstruction for dense simultaneous localization and mapping (SLAM) in challenging real-world scenarios. SplaTAM achieves this by online optimization of an explicit volumetric representation, 3D Gaussian Splatting [14], using differentiable rendering. Left: We showcase the high-fidelity 3D Gaussian Map along with the train (SLAM-input) & novel view camera frustums. It can be noticed that SplaTAM achieves sub-cm localization despite the large motion between subsequent cameras in the texture-less environment. This is particularly challenging for state-of-the-art baselines leading to the failure of tracking. Right: SplaTAM enables photo-realistic rendering of both train & novel views at 400 FPS for a resolution of 876 × 584.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper103

问问它们各自怎么用它

它引用的顶会 Paper13

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖