SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
Nikhil Varma Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian A. Scherer, Deva Ramanan, Jonathon Luiten
摘要
Rendering: 400 FPS Figure 1. SplaTAM enables precise camera tracking and high-fidelity reconstruction for dense simultaneous localization and mapping (SLAM) in challenging real-world scenarios. SplaTAM achieves this by online optimization of an explicit volumetric representation, 3D Gaussian Splatting [14], using differentiable rendering. Left: We showcase the high-fidelity 3D Gaussian Map along with the train (SLAM-input) & novel view camera frustums. It can be noticed that SplaTAM achieves sub-cm localization despite the large motion between subsequent cameras in the texture-less environment. This is particularly challenging for state-of-the-art baselines leading to the failure of tracking. Right: SplaTAM enables photo-realistic rendering of both train & novel views at 400 FPS for a resolution of 876 × 584.
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引用它的顶会 Paper103
- OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary UnderstandingYanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu 等NeurIPS 2024 · 被引用 191 次
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor ScenesYunsong Wang, Tianxin Huang, Hanlin Chen, Gim Hee LeeNeurIPS 2024 · 被引用 112 次
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian SplattingZhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou 等SIGGRAPH 2024 · 被引用 96 次
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian SplattingRuijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng 等NeurIPS 2024 · 被引用 87 次
- GSDF: 3DGS Meets SDF for Improved Neural Rendering and ReconstructionMulin Yu, Tao Lu, Linning Xu, Lihan Jiang 等NeurIPS 2024 · 被引用 78 次
它引用的顶会 Paper13
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- ScanNet++: A High-Fidelity Dataset of 3D Indoor ScenesChandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner, Angela DaiICCV 2023 · 被引用 659 次
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
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