ASE2021
Rebuilding games at runtime
Diego Castro, Cláudia M. L. Werner
被引用 5 次
摘要
The gaming industry is growing over time, having a considerable amount of fans. Creating a game is a complex process that can take a long time until its release, causing a lot of anxiety for the game fan population. Some of these fans can not wait for the release of a specific game, creating their own versions of games. This process of creating games in an ad-hoc manner from others that already exist is called mod and can be compared to the concept of Software Reuse, where software is created from others. This work aims to increase the systematic of creating mods based on reuse concepts such as Product Line. In this paper, an initial prototype of a game created by applying Product Line concepts to generate new mods in a more systematic way is described.