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NeurIPS2024

E3: Exploring Embodied Emotion Through A Large-Scale Egocentric Video Dataset

Wang Lin, Yueying Feng, WenKang Han, Tao Jin, Zhou Zhao, Fei Wu, Chang Yao, Jingyuan Chen

2024年份

摘要

Understanding human emotions is fundamental to enhancing human-computer interaction, especially for embodied agents that mimic human behavior. Traditional emotion analysis often takes a third-person perspective, limiting the ability of agents to interact naturally and empathetically. To address this gap, this paper presents E 3 for Exploring Embodied Emotion, the first massive first-person view video dataset. E 3 contains more than 50 hours of video, capturing 8 different emotion types in diverse scenarios and languages. The dataset features videos recorded by individuals in their daily lives, capturing a wide range of real-world emotions conveyed through visual, acoustic, and textual modalities. By leveraging this dataset, we define 4 core benchmark tasks -emotion recognition, emotion classification, emotion localization, and emotion reasoning -supported by more than 80k manually crafted annotations, providing a comprehensive resource for training and evaluating emotion analysis models. We further present Emotion-LlaMa, which complements visual modality with acoustic modality to enhance the understanding of emotion in first-person videos. The results of comparison experiments with a large number of baselines demonstrate the superiority of Emotion-LlaMa and set a new benchmark for embodied emotion analysis. We expect that E 3 can promote advances in multimodal understanding, robotics, and augmented reality, and provide a solid foundation for the development of more empathetic and context-aware embodied agents. Project page: https://exploring-embodied-emotion-official.github.io . * Equal Contribution. † Corresponding Author. 38th Conference on Neural Information Processing Systems (NeurIPS 2024) Track on Datasets and Benchmarks.