Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wild
Yu Rong, Ziwei Liu, Cheng Li, Kaidi Cao, Chen Change Loy
Abstract
Though much progress has been achieved in singleimage 3D human recovery, estimating 3D model for in-thewild images remains a formidable challenge. The reason lies in the fact that obtaining high-quality 3D annotations for in-the-wild images is an extremely hard task that consumes enormous amount of resources and manpower. To tackle this problem, previous methods adopt a hybrid training strategy that exploits multiple heterogeneous types of annotations including 3D and 2D while leaving the efficacy of each annotation not thoroughly investigated. In this work, we aim to perform a comprehensive study on cost and effectiveness trade-off between different annotations. Specifically, we focus on the challenging task of in-the-wild 3D human recovery from single images when paired 3D annotations are not fully available. Through extensive experiments, we obtain several observations: 1) 3D annotations are efficient, whereas traditional 2D annotations such as 2D keypoints and body part segmentation are less competent in guiding 3D human recovery. 2) Dense Correspondence such as DensePose [1] is effective. When there are no paired in-the-wild 3D annotations available, the model exploiting dense correspondence can achieve 92% of the performance compared to a model trained with paired 3D data. We show that incorporating dense correspondence into inthe-wild 3D human recovery is promising and competitive due to its high efficiency and relatively low annotating cost. Our model trained with dense correspondence can serve as a strong reference for future research 1 .
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext e2e8ed70-e096-4567-92de-551cfc4c32e9Cited by top-tier papers24
- PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback LoopHongwen Zhang, Yating Tian, Xinchi Zhou, Wanli Ouyang et al.ICCV 2021 · 376 citations
- Putting People in their Place: Monocular Regression of 3D People in DepthYu Sun, Wu Liu, Qian Bao, Yili Fu et al.CVPR 2022 · 152 citations
- GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic CamerasYe Yuan, Umar Iqbal, Pavlo Molchanov, Kris Kitani et al.CVPR 2022 · 111 citations
- PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/VideosTianyu Luan, Yali Wang, Junhao Zhang, Zhe Wang et al.AAAI 2021 · 45 citations
- Human Mesh Recovery from Multiple ShotsGeorgios Pavlakos, Jitendra Malik, Angjoo KanazawaCVPR 2022 · 42 citations
Related papers
- Weakly-Supervised 3D Human Pose Learning via Multi-View Images in the WildUmar Iqbal, Pavlo Molchanov, Jan KautzCVPR 2020
- SAM 3D Body: Robust Full-Body Human Mesh RecoveryXitong Yang, Devansh Kukreja, Don Pinkus, Taosha Fan et al.CVPR 2026 · 81 citations
- CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the WildBastian Wandt, Marco Rudolph, Petrissa Zell, Helge Rhodin et al.CVPR 2021
- UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D ModelHaonan Yan, Jiaqi Chen, Xujie Zhang, Shengkai Zhang et al.ICCV 2021 · 16 citations
- Geometry-Driven Self-Supervised Method for 3D Human Pose EstimationYang Li, Kan Li, Shuai Jiang, Ziyue Zhang et al.AAAI 2020 · 40 citations
