WWW2026

Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games

Ran Zhang, Kun Ouyang, Tiancheng Ma, Yida Yang, Dong Fang

Abstract

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on iterative online experiments or parameter tuning over abstracted statistical models, which can be inaccurate, time-consuming and potentially impair players' experience. Although simplified offline simulation systems are frequently employed as alternatives, their low fidelity constrains agents' ability to faithfully replicate real players' reasoning processes and behavioral responses to interventions. To address these limitations, we propose a generative agent-based MMO simulation system with hundreds of agents empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.