Improved Sample Complexity for Incremental Autonomous Exploration in MDPs
Jean Tarbouriech, Matteo Pirotta, Michal Valko, Alessandro Lazaric
Abstract
We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of ε-optimal goal-conditioned policies attaining all states that are incrementally reachable within L steps (in expectation) from a reference state s 0 . In this paper, we introduce a novel modelbased approach that interleaves discovering new states from s 0 and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as O(L 5 S L+ε Γ L+ε A ε -2 ), where A is the number of actions, S L+ε is the number of states that are incrementally reachable from s 0 in L + ε steps, and Γ L+ε is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both ε and L at the cost of an extra Γ L+ε factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an ε/c min -optimal policy for any cost-sensitive shortest-path problem defined on the L-reachable states with minimum cost c min . Finally, we report preliminary empirical results confirming our theoretical findings. While the approaches reviewed above effectively leverage deep RL techniques and are able to achieve impressive results in complex domains (e.g., Montezuma's Revenge [15] or real-world robotic manipulation tasks [19]), they often lack substantial theoretical understanding and guarantees. Recently, some unsupervised RL objectives were analyzed rigorously. Some of them quantify how well the agent visits the states under a sought-after frequency, e.g., to induce a maximally entropic state distribution [20, 21, 22, 23] . While such strategies provably mimic their desired behavior via a Frank-Wolfe algorithmic scheme, they may not learn how to effectively reach any state of the environment and thus may not be sufficient to efficiently solve downstream tasks. Another relevant take is the reward-free RL paradigm of [24] : following its exploration phase, the agent is able to 34th Conference on Neural Information Processing Systems (NeurIPS 2020),
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Cited by top-tier papers6
- Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free RegretJean Tarbouriech, Runlong Zhou, Simon S. Du, Matteo Pirotta et al.NeurIPS 2021 · 40 citations
- Fast Rates for Maximum Entropy ExplorationDaniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines et al.ICML 2023 · 34 citations
- Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest PathLiyu Chen, Mehdi Jafarnia-Jahromi, Rahul Jain, Haipeng LuoNeurIPS 2021 · 27 citations
- A Provably Efficient Sample Collection Strategy for Reinforcement LearningJean Tarbouriech, Matteo Pirotta, Michal Valko, Alessandro LazaricNeurIPS 2021 · 20 citations
- Near-Optimal Algorithms for Autonomous Exploration and Multi-Goal Stochastic Shortest PathHaoyuan Cai, Tengyu Ma, Simon S. DuICML 2022 · 3 citations
Builds on6
- Dynamics-Aware Unsupervised Discovery of SkillsArchit Sharma, Shixiang Gu, Sergey Levine, Vikash Kumar et al.ICLR 2020 · 475 citations
- Skew-Fit: State-Covering Self-Supervised Reinforcement LearningVitchyr Pong, Murtaza Dalal, Steven Lin, Ashvin Nair et al.ICML 2020 · 303 citations
- Reward-Free Exploration for Reinforcement LearningChi Jin, Akshay Krishnamurthy, Max Simchowitz, Tiancheng YuICML 2020 · 226 citations
- Explore, Discover and Learn: Unsupervised Discovery of State-Covering SkillsVictor Campos, Alexander Trott, Caiming Xiong, Richard Socher et al.ICML 2020 · 178 citations
- Near-optimal Regret Bounds for Stochastic Shortest PathAviv Rosenberg, Alon Cohen, Yishay Mansour, Haim KaplanICML 2020 · 63 citations
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