Laplacian Kernelized Bandit
Shuang Wu, Arash A. Amini
Abstract
We study multi-user contextual bandits where users are related by a graph and their reward functions exhibit both non-linear behavior and graph homophily. We introduce a principled joint penalty for the collection of user reward functions f u , combining a graph smoothness term based on RKHS distances with an individual roughness penalty. Our central contribution is proving that this penalty is equivalent to the squared norm within a single, unified multi-user RKHS. We explicitly derive its reproducing kernel, which elegantly fuses the graph Laplacian with the base arm kernel. This unification allows us to reframe the problem as learning a single "lifted" function, enabling the design of principled algorithms, LK-GP-UCB and LK-GP-TS, that leverage Gaussian Process posteriors over this new kernel for exploration. We provide high-probability regret bounds that scale with an effective dimension of the multi-user kernel, replacing dependencies on user count or ambient dimension. Empirically, our methods outperform strong linear and non-graph-aware baselines in non-linear settings and remain competitive even when the true rewards are linear. Our work delivers a unified, theoretically grounded, and practical framework that bridges Laplacian regularization with kernelized bandits for structured exploration. This problem was first formalized as the Gang of Bandits (GOB) [5] , which models the collection of user reward functions f u (•) n u=1 as a smooth signal on the graph. Seminal works like GoB.Lin [5] assume linear reward functions, f u (x) = θ ⊤ u x, and penalize roughness via the graph Laplacian, leading to the effective linear bandit solution. Subsequent research has extended this approach with improved computational scaling [6, 7] , but has largely remained within the linear paradigm. Yet, in many applications, from recommendation systems to personalized medicine, reward functions exhibit complex, non-linear behavior. While a rich literature on kernelized bandits exists to handle non-linear rewards for a single agent [8, 9, 10, 11, 12] , principled methods for the multi-user graph setting are less developed. Existing approaches construct a multi-user kernel heuristically as a product of user and arm kernels [13] , leaving a gap between the intuitive modeling goal and the final algorithm. We refer to Appendix A for further discussion of the related work.
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